![]() The trick is persuading audiences to provide the same level of enthusiasm in the absence of the more famous icons of mythology. Nothing is ruled out until it absolutely, positively can’t be squeezed into the game, and while some practical concessions are inevitable, new material is nonetheless added throughout the final stages of development. However, that creative liberation – and the dialogue that follows – helped the development team reinvest in the world of Ancient Greece. The rotating cube idea didn’t make it through production and is one of many outlandish set pieces left on the cutting room floor. “It’s back and forth until we finally decide what we can pull off and what we can put our budget behind.” “Our programming team kept saying, ‘You can’t do this.’ Design would go work on it for a few months and come back with something even crazier. “The gravity kept breaking,” lamented Palamarchuk, although it apparently shouldn’t have come as a surprise. The original design called for a rotating cube with shifting gravity even though the game’s engine isn’t built to accommodate randomly selected 83 and 15 and 41.2-degree playing surfaces. Take, for instance, a proposed boss encounter with the Hecatonchires, three giants with 150 heads noted for their overthrow of the Titans. “What’s the coolest idea we can think of? We take that and try to figure out how we can make that work. A Lead Environment Artist at Sony Santa Monica, Palamarchuk has been with the franchise since God of War II and believes the studio’s uninhibited approach has allowed the series to stay relevant more than a decade after inception. “We don’t care about ‘is it going to work?’” said John Palamarchuk at the recent God of War: Ascension preview at the Royal Ontario Museum in Toronto. The answer, it turns out, is to abandon any semblance of logic. Zeus is dead after being liquefied at the end of God of War III, leaving fewer and fewer remaining justifications for vast fixed-camera panoramas and colossal boss battles with the literal gods and titans of mythology.Īs a developer, how do you stay motivated when you’ve already dismantled that Pantheon? Transitioning between attacks and rolls or other moves feels effortless, as players perform a variety of combination attacks to tear through opponents.God of War: Ascension marks Kratos’ fourth core console outing in Sony’s God of War franchise, and at a glance it appears like a reboot of a classic film with a weaker supporting cast. It's a game worth of its mythological subject matter. ![]() The presentation remains impressive, effectively using dramatic camera angles to make the world and his enemies feel massive. Plus, players can use it as a quick way to suspend enemies in mid-air and hack away.įor the most part, Ascension is as enjoyable as every other God of War game. Some puzzles require players to partially rebuild a bridge or other structure to advance. When an object glows green, players can use the amulet to rebuild or decay a structure. Players can also pick up other weapons such as larger swords, hammers or shields for bonus melee strikes.Īscension beefs up navigation and puzzle elements of the series through an amulet Kratos picks up that can manipulate structures and stop time. Red chests give players points to upgrade their powers and blades, while white chests carry Gorgon Eyes and Phoenix Feathers to enlarge health and magic meters. Players will find green and blue chests scattered across the landscape to replenish health and magic. When opponents glow red, players can perform a "brutal kill" for an especially gory finish. ![]() For example, tapping the R2 button while equipping Hades' abilities unleashes a flurry of souls, while the Poseidon ability starts an icy tornado freezing enemies. Each come with their own set of special attacks and specific magic strikes to slow down enemies. Players can link their swords to powers tied to four gods: Ares (fire), Poseidon (ice), Zeus (lightning) and Hades (souls). Magic is handled a bit differently in Ascension, connected more closely to Kratos' blades.
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